package game.breeze.message;

public class SceneMessageCode {
	/** 玩家进入 */
	public static final int MSG_SCENE_PLAYER_ADDED = AppMessage.MSG_SCENE + 1;
	/** 玩家移动 */
	public static final int MSG_SCENE_PLAYER_MOVE = AppMessage.MSG_SCENE + 2;
	/** 地图寻路 */
	public static final int MSG_SCENE_PLAYER_FIND_PATH = AppMessage.MSG_SCENE + 3;
	/** 怪物数据 */
	public static final int MSG_SCENE_MONSTER = AppMessage.MSG_SCENE + 4;
}
